An interview with Raph Koster and Daniel Whitehead at Unite 2024 in Barcelona, Spain
Many game developers carefully and painstakingly handcraft a beautiful setting for their game, designed to be experienced in the perfect way to achieve their artistic vision. Of course, once that’s achieved, the world can never change, never evolve, and players cannot leave their mark.
Can’t we have both?
Playable Worlds set out to do something different: carefully and painstakingly create the tools to allow the game itself to generate beautiful settings — so that players could experience them, then take control, and reshape them to achieve their own goals and dreams.
Our setting is the output of a sophisticated set of world generation algorithms and a real time simulation calculated in the cloud that allows us to create emergent, reactive worlds.
In this video, Daniel Whitehead, Principal Solutions Architect for AWS interviews Raph Koster, CEO of Playable Worlds and creator of Stars Reach about how Playable Worlds uses Unity and Amazon Web Services to make this game come to life.
Watch this video for a behind the scenes look at how we create the worlds of Stars Reach, how we use the cloud to power our cellular automata simulation, what backend infrastructure helps connect our services together, and more on where we are going next with this innovative game and its ambitious platform.
https://www.youtube.com/watch?v=hbfzT_mINQI
For more information, come to our Fireside Chat on the official Stars Reach Discord at 12:30 PM Pacific on Saturday, November 16, 2024.
The official Stars Reach Discord can be found here: https://discord.gg/starsreach.