In this engaging post on Inventory Full, Bhagpuss shares impressions from their third session in the Stars Reach pre-alpha. After a rocky start in earlier tests, this session delivered a more traditional and satisfying MMORPG experience. Bhagpuss spent a productive 90 minutes gathering materials, crafting gear, and exploring, despite the occasional interruption from aggressive wildlife and the odd game crash (a quirk of pre-alpha testing).
What stood out most? The vibrant and cozy aesthetics of Stars Reach, which Bhagpuss describes as visually stunning, bright, and “snuggly.” Even in its current state, the game feels unexpectedly fun and playable—a testament to its strong foundations. Highlights of this session include discovering the Grav Mesh, a jetpack-like item that makes exploring a delight (despite its stamina limitations), and delving into vast underground caves that were as disorienting as they were intriguing.
However, Bhagpuss notes room for improvement, such as balancing mob aggression and refining crafting systems. They’re also eager to test the upcoming housing mechanics in December’s build, which promises even greater creative potential. Bhagpuss draws comparisons to Landmark and Star Wars Galaxies, but emphasizes that Stars Reach already feels more solid and accessible than either of those.